Since we have now finalized our 3D workflows we are starting our previously announced contests and community-voting for various opportunities including but not limited to new chainmon-designs, cosmetics etc etc very soon!
![chainmonsters marketplace chainmonsters marketplace](https://www.blockgamerzone.com/wp-content/uploads/2021/01/118427.jpg)
It's probably a good idea to share our two main sources for information again just in case anyone was not aware of them yet:īoth of them receive weekly and monthly updates including work-in-progress materials.
![chainmonsters marketplace chainmonsters marketplace](https://nftevening.com/wp-content/uploads/2021/08/featured4444-450x369.jpg)
We have not yet charged cards for shipping through BackerKit yet and we won't do so until we are closer to the actual production timeframes and have notified you beforehand of any pending changes with designs or additions, etc. Extending the main storyline, adding new challenges, faces and mechanics over time.įor backers that supported us with physical tiers that means that we are starting to pickup pre-production on all physical items this year too! The story, characters, Chainmons and world is expanding from that initial first island to multiple large-scale islands over time. With the very first full island of the game and almost all core-set gameplay mechanics included, we would like to end our "closed beta" cycle and move on to our next major phase. We are now considering our " Open Beta" launch - which is currently set to end of 2022 - to be our " main" or "1.0" launch. We would like to use this opportunity on Kickstarter to tell you about our plans and timeline for physical rewards from our campaign.
![chainmonsters marketplace chainmonsters marketplace](https://www.blockgamerzone.com/wp-content/uploads/2021/01/Gods_Unchained_1-1200x628-768x402.jpg)
#Chainmonsters marketplace update#
Hi everyone! We are incredible excited about how well everyone has enjoyed our Closed Beta Phase 1 and we recently released another development update on our official development blog: